Engagement and Impact: Design Thinking and the Arts

Engagement and Impact: Design Thinking and the Arts

That computer mouse that fits so nicely in your hand, the way your iPhone reacts to your creative way of spelling, the «so simple why didn’t I think of that?» processes you encounter every day — these are the result of design thinking, a sequential process embraced by innovative companies and entrepreneurs. Design thinking, or human-centered design, is an empowering way to solve problems and design products and solutions by starting with discovery, moving on to ideation and rapid prototyping, then testing, and finally execution.

How can this high-level, innovative style of problem solving work in a classroom or after-school program? Quite well, actually. The West Michigan Center for Arts + Technology (WMCAT) engages urban high school students in a best-practice after-school program that is grounded in design thinking. I’ll share our journey so that you can find ways to enhance your own learning environment through design thinking.

6 Steps to a Student-Created Mobile App
WMCAT teen students are working in teams to explore and tackle a pressing community issue using arts and technology as a basis for inquiry, critical thinking and practical application. Each team has 12 students, is guided by a professional teaching artist, and meets two days a week for the entire school year. Here’s the story of how one of these teams is using the design thinking process.

Our Interactive design team went all out with new technology to address how teens can better engage with their city’s downtown core. They partnered with Downtown Grand Rapids Inc https://essaywriterusa.com/. (DGRI) and local software development firm Mutually Human to create a mobile app.

Step 1: Discover
Our teens toured downtown Grand Rapids with staff from DGRI, visited the offices of Mutually Human, interviewed teens about their perceptions of downtown, and researched other apps on the market.

Step 2: Ideate
Through intense brainstorming, the teens began to coalesce around two themes: zombies and spies!

Step 3: Experiment
The teens began prototyping by creating storyboards for their app. The basic premise was that users would follow a sequential adventure through which visiting key locations downtown would advance the action. Their storyboard was presented to DGRI.

Step 4: Create
All details of the app were developed, including color schemes, transitions, flow of screens, graphics and writing.

Step 5: Refine
The final storyboard and prototype will be presented to DGRI and at a public art exhibit to gain feedback. Feedback is used to refine the project and fine-tune details.

Step 6: Share
This summer, Mutually Human staff will help complete the back-end work on the app so that it can be available on mobile device platforms.

Why design thinking? WMCAT wanted to increase retention and high school graduation rates for our students. We learned through research and evaluation that we could have a greater impact by increasing engagement with a smaller group of students, rather than increasing the number of students coming through our doors. We also wanted to empower students to raise their voices and effect social change. After all, WMCAT is their space to find their voice and change the world in which they live.

Human-Centered Design
Design thinking and project-based learning surfaced as an essential model in innovative school redesign that improves students’ attitudes toward learning. One of the stars in project-based learning was High Tech High (HTH) in San Diego. The WMCAT Teen Arts team traveled to HTH to complete a residency with their staff on the merits, metrics and ins-and-outs of project-based learning. Back in Grand Rapids, we also selected a team to complete a course in Human-Centered Design for Social Innovation from IDEO and Acumen. And then, last summer I was lucky enough to study at the famed d.school at Stanford, where I began to learn just how we could transform our program for teens.

After piloting design thinking as our pedagogy this past school year, we have learned a few things:

The best projects are student-driven and student-led. The more we engaged our teens in choosing their issues, selecting their partners and driving the conversation, the stronger the projects were.
Give students plenty of opportunities to complete mini design challenges along the way. This helped us teach art and tech skills, kept ideas fresh and retained student interest.
Keep giving staff the opportunity to learn and practice design thinking. This spring, our entire team is completing a Mixtape course designed by the d.school at Stanford and refreshing our skills through the IDEO and Acumen course again.
There are great resources out there. To learn more about our design teams and our plans for fall 2014 visit our website. And in the comments section below, please share how you use design thinking in the classroom or in after-school programs.

Engagement as well as Impact: Design and style Thinking and also the Arts

That sensitive mouse that fits which means that nicely in your own hand, the path your iphone 4 reacts with your creative tool for spelling, the particular «so easy why could not I think of the particular? » operations you come across every day — these are the effect of design imagining, a sequenced process gone along with by excellent companies plus entrepreneurs. Model thinking, or human-centered style and design, is an empowering way to work out problems and even design products and solutions by beginning with discovery, shifting to ideation and speedy prototyping, then testing, and then execution.

Just how can this high-level, innovative form of problem solving perform in a school room or after-school program? Quite nicely, actually. The exact West The state of michigan Center pertaining to Arts & Technology (WMCAT) engages village high school students in a best-practice after-school program which can be grounded throughout design planning. I’ll promote our outing so that you can look for ways to raise your own mastering environment thru design thinking.

6 Methods to a Student-Created Mobile Software package
WMCAT teen learners are working inside teams to learn and handle a depressing community situation using disciplines and technological know-how as a foundation for inquiry, critical believing and practical application. Each squad has tolv students, is certainly guided by a professional teaching specialit, and fits two days per week for the entire university year. Below is the story showing how one of these squads is using the look thinking practice.

Our Fascinating design group went radically with new-technology to address just how teens can certainly better build relationships their city’s downtown key. They combined with The downtown area Grand Rapids Inc. (DGRI) and local computer software development company Mutually Man to create a cell app.

Step 1: Discover
Our teenagers toured the town center Grand Rapids with office staff from DGRI, visited often the offices of Mutually Human, interviewed teenagers about their perceptions of in town, and searched other software on the market.

2: Ideate
Through extreme brainstorming, the teens started to coalesce near two topics: zombies as well as spies!

Step three: Experiment
The youngsters began prototyping by designing storyboards with regard to their app. The standard premise was basically that customers would stick to sequential journey through which seeing key web sites downtown would definitely advance typically the action. All their storyboard was initially presented to be able to DGRI.

Step 4: Create
All details of the iphone app were developed, including color schemes, transitions, pass of projector screens, graphics in addition to writing.

Step 5: Refine
The final storyboard and modele will be displayed to DGRI and at a new public artwork exhibit to gain feedback. Remarks is used towards refine the main project and even fine-tune specifics.

Step 6: Share
Come early july, Mutually Individual staff helps complete the back-end use the application so that it are usually available on cellular device types.

Why model thinking? WMCAT wanted to boost retention in addition to high school school rates for our students. Most of us learned thru research and evaluation that we all could have a greater impact by increasing bridal with a smaller sized group of scholars, rather than growing the number of individuals coming thru our entrance doors. We in addition wanted to enable students to improve their voices and influence social switch. After all, WMCAT is their very own space to look for their express and replace the world during which they live life.

Human-Centered Style and design
Style and design thinking together with project-based finding out surfaced as a possible essential magic size in progressive school renovate that increases students’ posture toward finding out. One of the famous actors in project-based learning ended up being High Tech Higher (HTH) in San Diego. The WMCAT Young adult Arts company traveled to HTH to complete your residency with their staff in the merits, metrics and ins-and-outs of project-based learning. Back in Grand Rapids, we additionally selected the team to carry out a course within Human-Centered The style of Social Originality from IDEO and Farsightedness. And then, past summer I had been lucky enough to check at the credited d. class at Stanford, where My partner and i began to master just how we were able to transform our own program to get teens.

Following piloting style thinking since our pedagogy this past school year, we certainly have learned one or two things:

One of the best projects are usually student-driven plus student-led. The proper we interested our teenagers in deciding on their issues, selecting their own partners as well as driving the actual conversation, typically the stronger often the projects have been.
Offer students lots of opportunities to finished mini style challenges along the way. This made it easier for us educate you on art and also tech expertise, kept suggestions fresh along with retained learner interest.
Keep offering staff the opportunity to learn and even practice model thinking. The spring, this entire team is doing a Mixtape course developed by the deborah. school with Stanford and also refreshing some of our skills throughout the IDEO as well as Acumen course again.
There are fantastic resources on the market. To learn more about each of our design teams and some of our plans pertaining to fall 2014 visit our website. And in the section listed below, please discuss how you use design considering in the classroom as well as in after-school programs.

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